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Roadmap

What is coming next and what is already in. Order may change with beta feedback.

Planned

Ongoing More vehicles

Vehicle support beyond the standard buses. The list grows with every build; the MB Citaro V5 and the Caio Mondego II joined most recently. In progress: MAN DL05, Solaris Urbino IV and the Thüringer Wald coach.

Ongoing Expanding the 3D depot

The walkable 3D depot in the launcher keeps growing: lighting at night, finished halls, real sounds in the yard and more ways to work together with your colleagues.

Next Transparent scoring

A scoring log for every trip: the launcher shows what it was measured on and why it counts – or why not. Missing scores can be sorted out quickly.

Planned Finance report for operators

Income and expenses of the operator per week and month at a glance – in the launcher and at the PC in the depot.

Done

20 players per session

Up to 20 players drive together in one session on the same map. Anyone joining after that automatically gets another session.

neoOMSI support

BusdriverMP also runs with neoOMSI: singleplayer, Company, live map and the other players' buses in the game.

OMSI 2, openOMSI and neoOMSI together

Players of all three games see each other and drive together on the same map – with name tag, live map, control room and radio.

Release

BusdriverMP is out. Access can be bought once; anyone who supported through Patreon keeps theirs for good.

Ticket inspection

Dispatch sends inspectors to a stop. They board when a door opens, ride along for a few stops and settle up — experience for you, fines for the company.

Single player with trip book

Drive on your own and still have it count: duties, extra shifts and experience go into your account without anyone else around.

Incidents on board

A fight or a passenger taken ill: report it, dispatch sends a unit, and the call earns experience.

Operating areas

An operator buys a map as an operating area for 5,000 € – all lines on that map are then open. How many areas are included depends on the operator level; more can be bought on top.

BusdriverMP: Company

A virtual operator with fleet, depots, duty rosters and books. Duties driven earn experience and wages.

Statistics

Kilometres driven, duties, punctuality and driving style per driver — in the profile and in the launcher.

Expand dispatch

Every vehicle live on the map with line, tour and delay. Plus every stop with its departures, and emergency services you can send out.

Changelog

Current Release
Articulated buses: if a player is missing the add-on, an articulated bus now stands there instead of a rigid one
A warning before OMSI runs out of memory — asking you to finish the trip and restart
Extra shifts only show the current day, no departures already in the past
Inspectors only board while a duty is running, and say again what they found when they get off
Before Release
Ready to drive at once: the client attaches to OMSI in two stages, other players follow
Other players are only spawned within sight and preferably at a standstill
Switch "use AI buses on performance problems" in the client
Radio per map: separate dispatch and local channels for each operation
Earlier Beta
Live map shows several maps on one server in their own tabs
Sync of indicators, doors, destination sign and articulation
Clean shutdown when OMSI is closed
Even earlier Beta
Dispatch view introduced
Projekt Bremen launcher with automatic updates
Reconnect after connection loss
Start Alpha
First position sync with EN92 and GN92